![]() The further it moves, the harder it hits, which could give fast-moving light mechs a real leg up when things get hairy. The new weapons include a Mortar, the first area-of-effect weapon in the game, and the COIL Beam, with an energy output that increases based on the distance traveled by the attacking mech before firing. The eighth and final mech is unknown for now, but it's a brand-new design created exclusively for Battletech and it promises to be a beast: The trailer indicates that it's a 90-ton unit, putting it squarely in the middle of the massive Assault class. RFL-3N Rifleman (60 tons, and now I'm excited-the Rifleman was my first main mech when I got into Battletech).Given that, I think it's safe to say that these are the new units we can look forward to: ![]() Among the latter there are seven machines known from the original. ![]() New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. Add-on called Heavy Metal introduces a new minicampaign, as well as eight previously unavailable weapon systems and the same number of additional mechs. Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech designed exclusively for this expansion. The new fighting machines aren't listed in the announcement, but a list of eight mechs appears on a readout in the trailer and that's probably not a coincidence. Eight new Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen Mech. A called shot to an arm or a torso with a PPC or AC20 or what have you is very nearly the same as killing the mech I managed to destroy a torso on a heavy in the first volley that left him with just 2 small lasers, just as good as a kill really. Third big expansion to the tactical turn-based strategy BattleTech.
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